Why We Won’t Hire You As A UX Designer

So the thing is that we have some newly opened designer jobs here. And I’m totally sorry to say this, but we won’t hire you. As a company, if you want to hire UX designers, you will have a tough job indeed. Here is why.

1. Because you only want to create well illustrated weather apps. We usually work on complex applications for very different users. We help people to solve difficult problems in an easy way. So you have to understand complex structures and do the hard work of making them simple.

2. You don’t care about usability, you just want to create mesmerising, yet useless tiny interface details for your Dribbble account. We are working on real projects. You know, like for real people. And they will use the app, not just admire it.

3. You always have a strong feeling, that you know your users. We don’t know them. But we observe them and try to fully understand them. We do continuous research and we use the results when we design.

4. Besides, you are certain, that your interfaces are perfectly user friendly. At first try, we can’t create perfect products. No one can. But with the help of user testing, and constant design iterations we can eliminate almost every occurring usability problem.

5. Because you hate responsibilities, and you desperately crave a boss, who can tell you what to do, and makes decisions instead of you. We are working in small teams and we make our work choices on our own.

6. Furthermore, you want to have a lot of managers around you as well, who can communicate with the clients instead of you. We are taking care of our clients’ needs by our own.

7. Because you don’t care about what your company spend its money on. We have completely transparent finances.

8. Because you always use ‘Lorem Ipsum’ on interfaces. We think, copy is part of the design. We write our text on our own.

9. And finally, because you think you’re good enough and you don’t want to learn new things. We constantly broaden our skill-set, we have an education event every second week. We want to be the best UX  and UI design team in Europe.

So, that’s why we won’t hire you. Or do you have any objections? Is there a chance that we are wrong about you? Let us know in the comment section.

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I'm a UX designer who's highly interested in social innovations, design thinking methods and hand lettering. Sometimes I get so fascinated about how emerging technologies change our lives and communities that I write an article about it.
  • Matej Latin

    Very well done! There’s problems finding real designers in London as well. Was kinda surprised by that. So many posers out there…

  • Alex

    Matej, try taking a positive view! Don’t look at them as posers, but as people who might need some additional help and direction to potentially become great UX designers. UX is a really broad field full of strong, often contradictory opinions, and the learning infrastructure is pretty fractious and varied. It can be confusing to navigate, and results in a whole range of skills and methodologies.

    Also, one company’s perfect candidate can be another’s nightmare; a lot depends on context, personal chemistry, working styles, and business needs.

    • Ame

      Very well said. I dislike the negative consensus many people in the UX field have of others who are not like them. It has become more about being super exclusive to an experience or expertise or not recognizing how multifarious skillsets in UX can be. It’s about the data, but also some sensibility. There are all kinds of people with great sensibility from all walks of life. I think anyone, but not everyone can be a great UX designer, if that makes sense.

  • Hussain Ali

    Best piece of advice for UX aspirants! – by far!

  • Luke James Taylor

    Very well written, and I’m assuming intentionally provocative. At first I thought you’d had a bad experience with a few UX designers, but soon realised this was supposed to rattle up a passionate UX designer, who then wants to apply for your roles! Clever.

    If you’re reading this and thinking “that’s not me, I don’t do that”, then you’re probably doing the right thing.

  • Ash Pennington

    It seems to me like you’re getting UI designers applying for UX roles. The problem isn’t actually with UX designers themselves (the few of them that actually do what the job title suggests, anyway). I can confidently say I do all of the above but my job title is simply ‘creative developer’, because I don’t see how someone can understand UX without understanding code and how things are built, used, tested and the whole process. But hey, that’s our industry… haha. Good luck recruiting!

    • Marc

      With all due respect i disagree with you. Building an experience is not about understanding code. Mastering code is mastering how to assemble Lego blocs but that doesn’t mean you know better what to build and how to make lovable. Construction workers can build their own house but they will never create landmarks.

      Long story short, at the very base of Usability you will find the Gestalt Principles: guess what it’s not about code but pure Graphic Design.

      • Ame

        You are absolutely correct. When I hear from someone that a UX’er should have a level of expertise in development, all I hear is “limit the potential of the design and the solution because we don’t want to spend the time required in development to deliver the right results.” I think anyone with good leverage in understanding the user can be a great UX designer, particularly those in the psychology field. Does that mean you require a psychologist to understand the basics of SASS/LESS, Javascript or [enter programming language here]? It’s about constant iteration and working shoulder to shoulder with your teammates to get the job done. I would not require you to know anything about psychology, architecture, research, visual design or prototyping if your expertise is in development. I will work alongside of you to throw feedback back and forth on what works or what will not. Not to generalize, but too many developers claim to be a part of the collaborative process, but yet are very superficial in the way they integrate with teams. It almost feels like they want everyone else to bend backwards for them.

  • Erman Kutlu

    Hi, I’m Erman and I’m UI/UX Designer. I agree on what you pointed out but I also want to show how your points look like from a different perspective (my comments are below). Ok here we go:

    1. I agree on this, it’s true that Dribbble is like a shop window – mostly.

    ———-

    2. It sounds like, “hey we don’t care about those tiny details, just design it enough to let developers work on it.

    ———-

    3. Umm, yeah I know about users because I am one of them. Interval user testings are great to see if you’ve missed anything crucial in specific phases during (pre)production, however, there must be balance. You can’t rely on purely test feedbacks. If you give user a Blackberry phone, they’ keep using it without knowing how bad it is. You are supposed to show them what is better for them.

    ———-

    4. Well, it’s all about how good is your product manager. Working on iterations, updates, enhancements, even starting from scratch, is all good and designers should be ok with that UNLESS you have a nice scrum/sprint system to make it reasonable. So I believe that is where good product manager comes in to game. I’ve had a chance to work with a great one on a huge-scale, international product and we were redesigning everything (atoms, molecules, organisms, templates, pattern libraries, pages so on) and I was so busy but he managed to put a great schedule so I didn’t feel I was working on the same changes every day – what a bastard. A great one though!

    ———-

    5. Then you should respect those choices your designer makes. Mostly, people say “yeah we are looking for someone taking responsibilities, autonomous work ethics…). Yeah in theory it is great! But again, mostly, it ends up with “pretending” to listen the designer and finishing your sentence with “yeah it looks good but this is not what we have in mind so can we change this into…”.

    ———-

    6. It depends on projects and how about stakeholders? If your client’s needs crossed with marketing purposes and your product team’s way of work clashes with theirs? or with a third party? Will you be able to handle with all of them by yourself at the end of the day? Or are you gonna take some work to home?

    ———-

    7. A personal note: I don’t care about how much money we have, some of us very primitive when it comes to money: here is my fifty pence, give me my nutella.

    ———-

    8. Hell yeah, thanks for that! I was too close to learn latin after so much lipsum.

    ———-

    9. Yeah it’s all good, I’m learning how to use InVision to create some prototypes synced with my Sketch files, all for greater good). BUT if client needs some 3D drawings for a single project and if we have a tight deadline, please hire a 3D designer, outsource it!

    ———-

    Different to other comments above (or below; it doesn’t say which one is older, no timestamp neither) I wanted to comment on different perspective, dont take them personal 😉

    And thanks for your advises!

    • Ame

      Those are some very good points. Especially #3 and #5. I agree wholeheartedly!

  • Gabriel Anghel

    This post really intrigued me.
    Signed up for the challange, probably doing it over the weekend

  • Steven

    So much good, but I think my favorite is ironic quotes around “lorem ipsum.” I suspect you call it greeking, but the internet has made us all stupid.

    My LinkedIn had an anti-resume for a while, but too many comments so I switched it to being (relatively) positive. Good for you doing this.

  • Marc

    Don’t be fooled folks. UX is not about Visual Design or Engineering. It’s about understanding people and knowing how to lead them where you want them to go, doing what you want them to do.

    In other words, UX is not for artists or technicians, it’s a psychologists and crowd controler job. A job for people that will tell you “build it like this, make it look like that”.

    Wanna be a UXer? forget code and Sketch/Photoshop/younameit. Study Ethnology, Social Science or anything human behaviour related.