Product Management
UX Research
August 2, 2015

5 Things Product Owners Should Know About Design

Dávid Pásztor

If your company develops web or mobile products – be it application or even an own webshop –, this article is for you! You might not have recognized so far how many untapped possibilities you have in your interfaces.

what product managers should know about design

1. Design is not just a pretty skin.

When American CEOs are echoing how important design is, many people think about shiny and cool interfaces. But it's more complicated. Caution, a Steve Jobs quote is coming!

“Design is not just what it looks like and feels like. Design is how it works.”

So, besides the aesthetic outlook, an extremely important part of design is how the interface works in the users hands. What will the user see first, and what will s/he perceive later? What processes will s/he go through, in what direction are we trying to draw his/her attention? How and why will s/he understand things? Why will he remember us? The nice outlook is just the tip of the iceberg; a good UX designer can help you in way more profound questions that might turn out to be important from a business perspective as well.

The iceberg of UX design: beautiful, easy-to-use, useful and viable business

2. Good Design Enhances Understanding

Most of those who try a SaaS product but don’t subscribe to it do so because they don’t exactly understand how the application works and how they could benefit from it in their own lives. At the first use, we have a maximum of 5-10 minutes to give answers to the user for those questions. Tutorials are futile attempts because no one will watch them – we know from experience. The real interface of the software has to be designed in a way that explains how it works.

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3. Design Is About Experimenting

In order to create a successful design, we have to do loads of experimenting. Johny Ive, the star-designer of Apple, created 561 prototypes before debuting with the final version of the Leica M camera model you see below. If one of the world’s leading designers has to do so much experimenting, how could you expect anyone to create something perfect at once?

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4. Good Design Is Teamwork. And you have to take part.

Many people believe that when they have something to be designed, they just make a deal with a designer and only meet again when the designer is handing over a wonderfully completed design. Well, bad news: it doesn’t work like this. Design is the result of loads of experimenting and testing. The designer needs constant feedback in order to proceed in the right direction. No one knows your business better than you do, so you actively have to take part in the design process. The designer leads the process and summarizes the outcomes, but your intellectual capacity is needed for this just as much!

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5. Design Must Be Measured And Tested

It is the design that outlines what users understand about your product. Design determines what they see and in which direction they proceed. Seeing all this, it is evident that such an important factor has to be measured and tested. Research is an inherent part of UX design. SaaS design companies like us, for example, have two persons on their team who solely work on testing our ideas; there are thousands of methods and tricks to do so: user tests, fieldwork, A/B tests, interviews, remote tests, guerilla tests, 5-seconds tests, ghetto tests, grandma tests, etc. And then there are the analytics and statistics. Without applying these, you whistle in the dark. Choose a designer or a team who are constantly aware of these areas.

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+ 1 Extra: Design Is Not A Project: It Is An Ongoing Process

Lastly, a trivial mistake: to take design as a single project. A company that produces digital products needs constant programming, marketing, and sales – but it needs constant design just as much! There is no such thing as a finished design. There are always new functions on the rise, and old functions always need to be improved. We work in a subscription-based model with our clients, because they recognized their need for constant support in design. A developer team without a design team is a few bricks short of a load. Sometimes they just cannot see yet how to “get the missing bricks”…

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You will find more useful thoughts on design on our LinkedIn page.